CPhysSaveRestoreBlockHandler::Restore
0x00482100 · 1628 bytes · __cdecl
_ZN28CPhysSaveRestoreBlockHandler7RestoreEP8IRestoreb
Decompiled
undefined (2 params)
/* CPhysSaveRestoreBlockHandler::Restore(IRestore*, bool) */
void CPhysSaveRestoreBlockHandler::Restore(IRestore *param_1,bool param_2)
{
int *piVar1;
int *piVar2;
bool bVar3;
int *piVar4;
char cVar5;
ushort uVar6;
int *piVar7;
ushort *puVar8;
int iVar9;
undefined *puVar10;
int iVar11;
int *piVar12;
byte bVar13;
undefined3 in_stack_00000009;
undefined4 local_c8;
int local_c4;
int *local_c0;
int *local_b0;
int *local_ac;
int local_a8;
undefined4 local_a4;
undefined1 *local_a0;
undefined4 local_9c;
int *local_98;
undefined *local_94;
int *local_90;
int *local_8c;
int local_88;
undefined4 local_84;
undefined1 *local_80;
int local_7c;
int *local_78;
undefined *local_74;
int *local_70;
int *local_6c;
int local_68;
undefined4 local_64;
undefined1 *local_60;
undefined4 local_5c;
int *local_58;
undefined *local_54;
int local_50;
uint local_4c;
int local_48;
int local_44;
undefined1 *local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
int local_20;
bVar13 = 0;
if (param_1[0x40] != (IRestore)0x0) {
if (physenv != (int *)0x0) {
local_50 = 1;
local_48 = g_PhysWorldObject;
local_4c = *(uint *)(param_1 + 0x9c);
(**(code **)(*physenv + 0xd4))(physenv,&local_50);
}
piVar7 = &local_50;
for (iVar9 = 0xd; iVar9 != 0; iVar9 = iVar9 + -1) {
*piVar7 = 0;
piVar7 = piVar7 + (uint)bVar13 * -2 + 1;
}
iVar9 = *(int *)(param_1 + 0x98);
*(int *)(param_1 + 0x98) = iVar9 + -1;
while (iVar9 != 0) {
(**(code **)(*_param_2 + 8))(_param_2,&local_50,PhysObjectHeader_t::m_DataMap);
(**(code **)(*_param_2 + 0x1c))(_param_2);
if ((((local_4c != 0xffffffff) &&
(puVar10 = g_pEntityList + (local_4c & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar10 + 8) == local_4c >> 0xc)) &&
((piVar7 = *(int **)(puVar10 + 4), piVar7 != (int *)0x0 &&
(local_70 = piVar7,
uVar6 = CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CBaseEntity*,CPhysSaveRestoreBlockHandler::CEntityRestoreSet*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(param_1 + 0x24),(Node_t *)&local_70), piVar4 = mdlcache,
uVar6 != 0xffff)))) {
(**(code **)(*mdlcache + 0x68))(mdlcache);
/* try { // try from 0048224f to 00482254 has its CatchHandler @ 004825b8 */
cVar5 = (**(code **)(*piVar7 + 0xcc))(piVar7);
if ((cVar5 == '\0') || (local_44 < 1)) {
/* try { // try from 004822c3 to 004822c8 has its CatchHandler @ 004825b8 */
(**(code **)(*piVar7 + 0x290))(piVar7);
(**(code **)(*piVar4 + 0x6c))(piVar4);
}
else {
piVar12 = *(int **)((uint)uVar6 * 0x10 + *(int *)(param_1 + 0x28) + 0xc);
iVar9 = piVar12[3];
if (0 < iVar9) {
piVar12 = (int *)*piVar12;
if (local_48 != piVar12[2]) {
iVar11 = 0;
piVar2 = piVar12;
do {
piVar12 = piVar2 + 0xe;
iVar11 = iVar11 + 1;
if (iVar11 == iVar9) goto LAB_004822a1;
piVar1 = piVar2 + 0x10;
piVar2 = piVar12;
} while (local_48 != *piVar1);
}
iVar9 = piVar12[3];
if (local_44 < piVar12[3]) {
iVar9 = local_44;
}
if ((*piVar12 == 1) && (iVar9 == 1)) {
(**(code **)(*_param_2 + 0x1c))(_param_2);
if (local_40 == (undefined1 *)0x0) {
if (((vec3_origin != local_3c) || (DAT_01053d4c != local_38)) ||
((DAT_01053d50 != local_34 ||
(((vec3_origin != local_30 || (DAT_01053d4c != local_2c)) ||
(DAT_01053d50 != local_28)))))) {
local_c0 = (int *)PhysCreateBbox((Vector *)&local_3c,(Vector *)&local_30);
iVar9 = -1;
bVar3 = true;
goto LAB_00482527;
}
if (local_24 == 0.0) goto LAB_004824b7;
if ((*(int *)piVar12[0xd] == 0) && (physenv != (int *)0x0)) {
local_a4 = 0;
local_b0 = _param_2;
local_a8 = local_50;
if ((local_4c != 0xffffffff) &&
((puVar10 = g_pEntityList + (local_4c & 0xfff) * 0x10,
puVar10 != (undefined *)0xfffffffc &&
(*(uint *)(puVar10 + 8) == local_4c >> 0xc)))) {
local_a4 = *(undefined4 *)(puVar10 + 4);
}
local_a0 = &DAT_00d539c2;
local_9c = 0;
local_98 = physenv;
local_94 = physgametrace;
local_ac = (int *)piVar12[0xd];
(**(code **)(*physenv + 0xd8))(physenv,&local_b0);
}
}
else {
piVar7 = (int *)0x0;
if (((local_4c != 0xffffffff) &&
(puVar10 = g_pEntityList + (local_4c & 0xfff) * 0x10,
puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == local_4c >> 0xc)) {
piVar7 = *(int **)(puVar10 + 4);
}
if (piVar7[0x20] == 0) {
iVar9 = (**(code **)(*modelinfo + 0xc))(modelinfo,local_40);
}
else {
iVar9 = (**(code **)(*piVar7 + 0x1c))(piVar7);
}
if (((iVar9 == -1) ||
(puVar8 = (ushort *)(**(code **)(*modelinfo + 0x18))(modelinfo,iVar9),
puVar8 == (ushort *)0x0)) ||
(((*puVar8 & 0x7fff) == 0 ||
((*(int *)(puVar8 + 2) == 0 || ((int)(*puVar8 & 0x7fff) <= local_20)))))) {
LAB_004824b7:
DevMsg("Failed to reestablish collision model for object\n");
}
else {
local_c0 = *(int **)(*(int *)(puVar8 + 2) + local_20 * 4);
bVar3 = false;
LAB_00482527:
if (local_c0 == (int *)0x0) goto LAB_004824b7;
if (*(int *)piVar12[0xd] == 0) {
if (physenv != (int *)0x0) {
local_90 = _param_2;
local_c8 = 0;
local_88 = local_50;
if (((local_4c != 0xffffffff) &&
(puVar10 = g_pEntityList + (local_4c & 0xfff) * 0x10,
puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == local_4c >> 0xc)) {
local_c8 = *(undefined4 *)(puVar10 + 4);
}
local_84 = local_c8;
local_80 = &DAT_00d539c2;
if (local_40 != (undefined1 *)0x0) {
local_80 = local_40;
}
local_7c = (int)local_c0;
local_78 = physenv;
local_74 = physgametrace;
/* try { // try from 0048267f to 00482790 has its CatchHandler @ 004825b8 */
local_8c = (int *)piVar12[0xd];
(**(code **)(*physenv + 0xd8))(physenv,&local_90);
iVar11 = *(int *)piVar12[0xd];
if (iVar11 != 0) {
if (bVar3) {
(**(code **)(*(int *)param_1 + 0x34))(param_1,iVar11,local_c0);
}
else {
(**(code **)(*(int *)param_1 + 0x30))(param_1,iVar11,iVar9);
}
goto LAB_004824c3;
}
}
DevMsg("Failed to restore physics object\n");
}
else {
DevMsg(
"Physics object pointer unexpectedly non-null before restore. Should be creating physics object in CreatePhysics()?\n"
);
}
}
LAB_004824c3:
(**(code **)(*_param_2 + 0x20))(_param_2);
}
}
else {
local_c0 = (int *)piVar12[0xd];
if (0 < iVar9) {
local_c4 = 0;
do {
/* try { // try from 00482355 to 004825a0 has its CatchHandler @ 004825b8 */
(**(code **)(*_param_2 + 0x1c))(_param_2);
if (physenv != (int *)0x0) {
local_70 = _param_2;
local_68 = local_50;
local_6c = local_c0;
local_64 = 0;
if (((local_4c != 0xffffffff) &&
(puVar10 = g_pEntityList + (local_4c & 0xfff) * 0x10,
puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == local_4c >> 0xc)) {
local_64 = *(undefined4 *)(puVar10 + 4);
}
local_5c = 0;
local_58 = physenv;
local_60 = local_40;
if (local_40 == (undefined1 *)0x0) {
local_60 = &DAT_00d539c2;
}
local_54 = physgametrace;
(**(code **)(*physenv + 0xd8))(physenv,&local_70);
}
(**(code **)(*_param_2 + 0x20))(_param_2);
if (((local_50 == 8) && (piVar12 = (int *)*local_c0, piVar12 != (int *)0x0)) &&
(iVar11 = __dynamic_cast(piVar7,&CBaseEntity::typeinfo,&IMotionEvent::typeinfo,
0xfffffffe), iVar11 != 0)) {
(**(code **)(*piVar12 + 8))(piVar12,iVar11);
}
local_c4 = local_c4 + 1;
local_c0 = local_c0 + 1;
} while (local_c4 != iVar9);
}
}
}
LAB_004822a1:
(**(code **)(*piVar4 + 0x6c))(piVar4);
}
}
(**(code **)(*_param_2 + 0x20))(_param_2);
iVar9 = *(int *)(param_1 + 0x98);
*(int *)(param_1 + 0x98) = iVar9 + -1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.