CUtlPriorityQueue<CPhysSaveRestoreBlockHandler::QueuedItem_t,CDefUtlPriorityQueueLessFunc<CPhysSaveRestoreBlockHandler::QueuedItem_t>,CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>>::RemoveAtHead
0x00481d50 · 364 bytes · __thiscall
_ZN17CUtlPriorityQueueIN28CPhysSaveRestoreBlockHandler12QueuedItem_tE28CDefUtlPriorityQueueLessFuncIS1_E10CUtlMemoryIS1_iEE12RemoveAtHeadEv
Decompiled
undefined (1 param)
/* CUtlPriorityQueue<CPhysSaveRestoreBlockHandler::QueuedItem_t,
CDefUtlPriorityQueueLessFunc<CPhysSaveRestoreBlockHandler::QueuedItem_t>,
CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t, int> >::RemoveAtHead() */
void __thiscall
CUtlPriorityQueue<CPhysSaveRestoreBlockHandler::QueuedItem_t,CDefUtlPriorityQueueLessFunc<CPhysSaveRestoreBlockHandler::QueuedItem_t>,CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>>
::RemoveAtHead(CUtlPriorityQueue<CPhysSaveRestoreBlockHandler::QueuedItem_t,CDefUtlPriorityQueueLessFunc<CPhysSaveRestoreBlockHandler::QueuedItem_t>,CUtlMemory<CPhysSaveRestoreBlockHandler::QueuedItem_t,int>>
*this)
{
int iVar1;
int iVar2;
undefined4 *puVar3;
int iVar4;
char cVar5;
int iVar6;
int iVar7;
undefined4 *puVar8;
iVar6 = *(int *)(this + 0xc);
if (0 < iVar6) {
iVar7 = iVar6 + -1;
iVar6 = 0;
if (iVar7 != 0) {
puVar3 = *(undefined4 **)this;
puVar8 = puVar3 + iVar7 * 0xe;
*puVar3 = *puVar8;
puVar3[1] = puVar8[1];
puVar3[2] = puVar8[2];
puVar3[3] = puVar8[3];
puVar3[4] = puVar8[4];
puVar3[5] = puVar8[5];
puVar3[6] = puVar8[6];
puVar3[7] = puVar8[7];
puVar3[8] = puVar8[8];
puVar3[9] = puVar8[9];
puVar3[10] = puVar8[10];
puVar3[0xb] = puVar8[0xb];
puVar3[0xc] = puVar8[0xc];
puVar3[0xd] = puVar8[0xd];
iVar6 = *(int *)(this + 0xc) + -1;
}
*(int *)(this + 0xc) = iVar6;
}
if ((iVar6 != 0) && (0 < iVar6 / 2)) {
iVar7 = 0;
do {
iVar2 = iVar7 * 2 + 2;
iVar1 = iVar7 * 2 + 1;
iVar4 = iVar7;
if ((iVar1 < iVar6) &&
(cVar5 = (**(code **)(this + 0x14))
(iVar7 * 0x38 + *(int *)this,iVar1 * 0x38 + *(int *)this), iVar4 = iVar1
, cVar5 == '\0')) {
iVar4 = iVar7;
}
if ((iVar2 < iVar6) &&
(cVar5 = (**(code **)(this + 0x14))
(iVar4 * 0x38 + *(int *)this,iVar2 * 0x38 + *(int *)this), cVar5 != '\0'
)) {
iVar4 = iVar2;
}
} while ((iVar4 != iVar7) && (Swap(this,iVar7,iVar4), iVar7 = iVar4, iVar4 < iVar6 / 2));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.