CEntityDataInstantiator<ModelScale>::CreateDataObject
0x004800c0 · 468 bytes · __thiscall
_ZN23CEntityDataInstantiatorI10ModelScaleE16CreateDataObjectEPK11CBaseEntity
Decompiled
undefined (2 params)
/* CEntityDataInstantiator<ModelScale>::CreateDataObject(CBaseEntity const*) */
undefined4 __thiscall
CEntityDataInstantiator<ModelScale>::CreateDataObject
(CEntityDataInstantiator<ModelScale> *this,CBaseEntity *param_1)
{
undefined4 *puVar1;
char cVar2;
uint uVar3;
void *pvVar4;
int iVar5;
int *piVar6;
int iVar7;
CUtlVector<CEntityDataInstantiator<ModelScale>::HashEntry,CUtlMemory<CEntityDataInstantiator<ModelScale>::HashEntry,int>>
*this_00;
uint uVar8;
int iVar9;
uint local_34;
CBaseEntity *local_24;
undefined4 local_20;
local_20 = 0;
local_24 = param_1;
local_34 = (**(code **)(this + 0x1c))(&local_24);
if (this[0x20] == (CEntityDataInstantiator<ModelScale>)0x0) {
local_34 = local_34 % *(uint *)(this + 0x10);
}
else {
local_34 = local_34 & *(uint *)(this + 0x24);
}
uVar8 = 0;
piVar6 = (int *)(*(int *)(this + 4) + local_34 * 0x14);
uVar3 = piVar6[3];
if ((int)uVar3 < 1) {
LAB_0048012e:
if ((uVar3 != uVar8) && (uVar3 = local_34 << 0x10 | uVar8, uVar3 != 0xffffffff)) {
iVar7 = (uVar8 & 0xffff) * 8;
iVar9 = (uVar3 >> 0x10) * 0x14;
goto LAB_00480155;
}
}
else {
do {
cVar2 = (**(code **)(this + 0x18))(*piVar6 + uVar8 * 8,&local_24);
if (cVar2 != '\0') goto LAB_0048012e;
uVar8 = uVar8 + 1;
} while (uVar8 != uVar3);
}
local_34 = (**(code **)(this + 0x1c))(&local_24);
if (this[0x20] == (CEntityDataInstantiator<ModelScale>)0x0) {
local_34 = local_34 % *(uint *)(this + 0x10);
}
else {
local_34 = local_34 & *(uint *)(this + 0x24);
}
uVar8 = 0;
iVar5 = *(int *)(this + 4);
piVar6 = (int *)(local_34 * 0x14 + iVar5);
uVar3 = piVar6[3];
if ((int)uVar3 < 1) {
LAB_004801e8:
if (uVar3 == uVar8) goto LAB_00480256;
uVar8 = local_34 << 0x10 | uVar8;
}
else {
do {
cVar2 = (**(code **)(this + 0x18))(*piVar6 + uVar8 * 8,&local_24);
if (cVar2 != '\0') {
iVar5 = *(int *)(this + 4);
goto LAB_004801e8;
}
uVar8 = uVar8 + 1;
} while (uVar8 != uVar3);
iVar5 = *(int *)(this + 4);
LAB_00480256:
this_00 = (CUtlVector<CEntityDataInstantiator<ModelScale>::HashEntry,CUtlMemory<CEntityDataInstantiator<ModelScale>::HashEntry,int>>
*)(local_34 * 0x14 + iVar5);
uVar8 = *(uint *)(this_00 + 0xc);
CUtlVector<CEntityDataInstantiator<ModelScale>::HashEntry,CUtlMemory<CEntityDataInstantiator<ModelScale>::HashEntry,int>>
::GrowVector(this_00,1);
CUtlVector<CEntityDataInstantiator<ModelScale>::HashEntry,CUtlMemory<CEntityDataInstantiator<ModelScale>::HashEntry,int>>
::ShiftElementsRight(this_00,uVar8,1);
puVar1 = (undefined4 *)(*(int *)this_00 + uVar8 * 8);
if (puVar1 != (undefined4 *)0x0) {
*puVar1 = local_24;
puVar1[1] = local_20;
}
iVar5 = *(int *)(this + 4);
uVar8 = local_34 << 0x10 | uVar8;
}
iVar7 = (uVar8 & 0xffff) * 8;
iVar9 = (uVar8 >> 0x10) * 0x14;
iVar5 = *(int *)(iVar5 + iVar9);
pvVar4 = ::operator_new(0x10);
*(void **)(iVar5 + iVar7 + 4) = pvVar4;
_V_memset(*(void **)(*(int *)(*(int *)(this + 4) + iVar9) + 4 + iVar7),0,0x10);
LAB_00480155:
return *(undefined4 *)(*(int *)(*(int *)(this + 4) + iVar9) + 4 + iVar7);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.