CEntityDataInstantiator<StepSimulationData>::CreateDataObject
0x0047fc40 · 448 bytes · __thiscall
_ZN23CEntityDataInstantiatorI18StepSimulationDataE16CreateDataObjectEPK11CBaseEntity
Decompiled
undefined (2 params)
/* CEntityDataInstantiator<StepSimulationData>::CreateDataObject(CBaseEntity const*) */
undefined4 __thiscall
CEntityDataInstantiator<StepSimulationData>::CreateDataObject
(CEntityDataInstantiator<StepSimulationData> *this,CBaseEntity *param_1)
{
undefined4 *puVar1;
char cVar2;
uint uVar3;
void *pvVar4;
int *piVar5;
int iVar6;
CUtlVector<CEntityDataInstantiator<StepSimulationData>::HashEntry,CUtlMemory<CEntityDataInstantiator<StepSimulationData>::HashEntry,int>>
*this_00;
uint uVar7;
int iVar8;
uint local_34;
CBaseEntity *local_24;
undefined4 local_20;
local_20 = 0;
local_24 = param_1;
local_34 = (**(code **)(this + 0x1c))(&local_24);
if (this[0x20] == (CEntityDataInstantiator<StepSimulationData>)0x0) {
local_34 = local_34 % *(uint *)(this + 0x10);
}
else {
local_34 = local_34 & *(uint *)(this + 0x24);
}
uVar7 = 0;
piVar5 = (int *)(*(int *)(this + 4) + local_34 * 0x14);
uVar3 = piVar5[3];
if ((int)uVar3 < 1) {
LAB_0047fcae:
if ((uVar3 != uVar7) && (uVar3 = local_34 << 0x10 | uVar7, uVar3 != 0xffffffff)) {
iVar6 = (uVar7 & 0xffff) * 8;
iVar8 = (uVar3 >> 0x10) * 0x14;
goto LAB_0047fcd5;
}
}
else {
do {
cVar2 = (**(code **)(this + 0x18))(*piVar5 + uVar7 * 8,&local_24);
if (cVar2 != '\0') goto LAB_0047fcae;
uVar7 = uVar7 + 1;
} while (uVar7 != uVar3);
}
local_34 = (**(code **)(this + 0x1c))(&local_24);
if (this[0x20] == (CEntityDataInstantiator<StepSimulationData>)0x0) {
local_34 = local_34 % *(uint *)(this + 0x10);
}
else {
local_34 = local_34 & *(uint *)(this + 0x24);
}
uVar7 = 0;
piVar5 = (int *)(*(int *)(this + 4) + local_34 * 0x14);
uVar3 = piVar5[3];
if ((int)uVar3 < 1) {
LAB_0047fd65:
if (uVar3 == uVar7) goto LAB_0047fdcc;
}
else {
do {
cVar2 = (**(code **)(this + 0x18))(*piVar5 + uVar7 * 8,&local_24);
if (cVar2 != '\0') goto LAB_0047fd65;
uVar7 = uVar7 + 1;
} while (uVar7 != uVar3);
LAB_0047fdcc:
this_00 = (CUtlVector<CEntityDataInstantiator<StepSimulationData>::HashEntry,CUtlMemory<CEntityDataInstantiator<StepSimulationData>::HashEntry,int>>
*)(local_34 * 0x14 + *(int *)(this + 4));
uVar7 = *(uint *)(this_00 + 0xc);
CUtlVector<CEntityDataInstantiator<StepSimulationData>::HashEntry,CUtlMemory<CEntityDataInstantiator<StepSimulationData>::HashEntry,int>>
::GrowVector(this_00,1);
CUtlVector<CEntityDataInstantiator<StepSimulationData>::HashEntry,CUtlMemory<CEntityDataInstantiator<StepSimulationData>::HashEntry,int>>
::ShiftElementsRight(this_00,uVar7,1);
puVar1 = (undefined4 *)(*(int *)this_00 + uVar7 * 8);
if (puVar1 != (undefined4 *)0x0) {
*puVar1 = local_24;
puVar1[1] = local_20;
}
}
pvVar4 = ::operator_new(0xac);
iVar6 = (uVar7 & 0xffff) * 8;
iVar8 = ((local_34 << 0x10 | uVar7) >> 0x10) * 0x14;
*(void **)(*(int *)(*(int *)(this + 4) + iVar8) + 4 + iVar6) = pvVar4;
_V_memset(*(void **)(*(int *)(*(int *)(this + 4) + iVar8) + 4 + iVar6),0,0xac);
LAB_0047fcd5:
return *(undefined4 *)(*(int *)(*(int *)(this + 4) + iVar8) + 4 + iVar6);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.