CUtlRBTree<ThinkSync,unsigned_short,bool(*)(ThinkSync_const&,ThinkSync_const&),CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>>::Insert
0x0047ee00 · 605 bytes · __thiscall
_ZN10CUtlRBTreeI9ThinkSynctPFbRKS0_S2_E10CUtlMemoryI15UtlRBTreeNode_tIS0_tEtEE6InsertES2_
Decompiled
undefined (2 params)
/* CUtlRBTree<ThinkSync, unsigned short, bool (*)(ThinkSync const&, ThinkSync const&),
CUtlMemory<UtlRBTreeNode_t<ThinkSync, unsigned short>, unsigned short> >::Insert(ThinkSync
const&) */
ushort __thiscall
CUtlRBTree<ThinkSync,unsigned_short,bool(*)(ThinkSync_const&,ThinkSync_const&),CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>>
::Insert(CUtlRBTree<ThinkSync,unsigned_short,bool(*)(ThinkSync_const&,ThinkSync_const&),CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>>
*this,ThinkSync *param_1)
{
int iVar1;
ushort uVar2;
ushort uVar3;
bool bVar4;
char cVar5;
undefined2 *puVar6;
int iVar7;
int iVar8;
ushort local_26;
int local_24;
uVar2 = *(ushort *)(this + 0x10);
if (*(ushort *)(this + 0x10) == 0xffff) {
local_26 = NewNode(this);
local_24 = (uint)local_26 * 0x24;
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
puVar6[2] = 0xffff;
puVar6[1] = 0xffff;
*puVar6 = 0xffff;
puVar6[3] = 0;
}
else {
do {
uVar3 = uVar2;
iVar1 = (uint)uVar3 * 0x24;
cVar5 = (**(code **)this)(param_1,*(int *)(this + 4) + iVar1 + 8);
if (cVar5 == '\0') {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar7 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar7 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f1624c = 0xffff;
DAT_00f1624e = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
bVar4 = false;
uVar2 = *(ushort *)(*(int *)(this + 4) + 2 + iVar1);
}
else {
if ((Links(unsigned_short)::s_Sentinel == '\0') &&
(iVar7 = __cxa_guard_acquire(&Links(unsigned_short)::s_Sentinel), iVar7 != 0)) {
Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_00f1624c = 0xffff;
DAT_00f1624e = 0xffff;
__cxa_guard_release(&Links(unsigned_short)::s_Sentinel);
}
bVar4 = true;
uVar2 = *(ushort *)(*(int *)(this + 4) + (uint)uVar3 * 0x24);
}
} while (uVar2 != 0xffff);
local_26 = NewNode(this);
local_24 = (uint)local_26 * 0x24;
puVar6 = (undefined2 *)(local_24 + *(int *)(this + 4));
puVar6[2] = uVar3;
puVar6[1] = 0xffff;
*puVar6 = 0xffff;
puVar6[3] = 0;
if (uVar3 != 0xffff) {
if (bVar4) {
*(ushort *)(*(int *)(this + 4) + iVar1) = local_26;
}
else {
*(ushort *)(*(int *)(this + 4) + 2 + iVar1) = local_26;
}
goto LAB_0047eeeb;
}
}
*(ushort *)(this + 0x10) = local_26;
LAB_0047eeeb:
InsertRebalance(this,local_26);
*(short *)(this + 0x12) = *(short *)(this + 0x12) + 1;
local_24 = local_24 + *(int *)(this + 4);
if (local_24 != -8) {
*(undefined4 *)(local_24 + 0x10) = 0;
*(undefined4 *)(local_24 + 0x14) = 0;
*(undefined4 *)(local_24 + 0x18) = 0;
*(undefined4 *)(local_24 + 0x1c) = 0;
*(undefined4 *)(local_24 + 0x20) = 0;
*(undefined4 *)(local_24 + 8) = *(undefined4 *)param_1;
*(undefined4 *)(local_24 + 0xc) = *(undefined4 *)(param_1 + 4);
iVar1 = *(int *)(param_1 + 0x14);
if (0 < iVar1) {
iVar7 = 0;
iVar8 = 0;
while( true ) {
/* try { // try from 0047ef6f to 0047ef73 has its CatchHandler @ 0047f081 */
CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::InsertBefore
((CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>> *)
(local_24 + 0x10),iVar7,(CHandle *)(*(int *)(param_1 + 8) + iVar8 * 4));
iVar8 = iVar8 + 1;
if (iVar8 == iVar1) break;
iVar7 = *(int *)(local_24 + 0x1c);
}
}
}
return local_26;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.