L L4D2node

CUtlMultiList<watcher_t,unsigned_short>::CreateList

0x0047d540 · 472 bytes · __thiscall

_ZN13CUtlMultiListI9watcher_ttE10CreateListEv

Decompiled

undefined (1 param)

/* CUtlMultiList<watcher_t, unsigned short>::CreateList() */

uint __thiscall
CUtlMultiList<watcher_t,unsigned_short>::CreateList(CUtlMultiList<watcher_t,unsigned_short> *this)

{
  ushort uVar1;
  int iVar2;
  uint uVar3;
  uint uVar4;
  uint uVar5;
  undefined2 uVar6;
  uint uVar7;
  uint uVar8;
  int iVar9;
  
  uVar1 = *(ushort *)(this + 0x1c);
  uVar7 = (uint)uVar1;
  uVar3 = uVar7;
  if (uVar1 == 0xffff) {
    iVar2 = *(int *)(this + 0x10);
    if ((int)(uint)*(ushort *)(this + 0x22) < iVar2) {
      uVar5 = *(ushort *)(this + 0x22) + 1;
      uVar4 = 0xffff;
      uVar8 = uVar5 & 0xffff;
      if ((int)uVar8 < iVar2) {
        uVar4 = uVar8;
        uVar3 = uVar5;
      }
    }
    else {
      uVar4 = 0;
      if (iVar2 < 1) {
        uVar4 = 0xffff;
      }
      uVar3 = (0 < iVar2) - 1;
    }
    if ((int)uVar4 < iVar2) {
LAB_0047d665:
      if ((short)uVar3 != -1) {
        uVar7 = uVar3 & 0xffff;
        *(short *)(this + 0x22) = (short)uVar3;
        *(short *)(this + 0x20) = *(short *)(this + 0x20) + 1;
        iVar9 = uVar7 * 10;
        iVar2 = *(int *)(this + 0xc) + iVar9;
        goto LAB_0047d575;
      }
      if (CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount < 10) {
        CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
        ::AllocInternal(bool)::__executeCount =
             CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
             ::AllocInternal(bool)::__executeCount + 1;
        Warning("CUtlLinkedList overflow! (exhausted index range)\n");
      }
      iVar2 = *(int *)(this + 0xc);
    }
    else {
      CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>
      ::Grow((CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>
              *)(this + 0xc),1);
      iVar9 = *(int *)(this + 0x10);
      iVar2 = *(int *)(this + 0xc);
      *(int *)(this + 0x24) = iVar2;
      if ((int)(uint)*(ushort *)(this + 0x22) < iVar9) {
        uVar1 = *(ushort *)(this + 0x22) + 1;
        uVar5 = (uint)uVar1;
        uVar4 = 0xffff;
        if ((int)uVar5 < iVar9) {
          uVar4 = uVar5;
        }
        uVar3 = (uint)uVar1;
        if (iVar9 <= (int)uVar5) {
          uVar3 = uVar7;
        }
      }
      else {
        uVar4 = 0;
        if (iVar9 < 1) {
          uVar4 = 0xffff;
        }
        uVar3 = (0 < iVar9) - 1;
      }
      if ((int)uVar4 < iVar9) goto LAB_0047d665;
      if (CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
          ::AllocInternal(bool)::__executeCount < 10) {
        CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
        ::AllocInternal(bool)::__executeCount =
             CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
             ::AllocInternal(bool)::__executeCount + 1;
        Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
        iVar2 = *(int *)(this + 0xc);
      }
    }
    iVar9 = 0x9fff6;
    uVar3 = 0xffffffff;
  }
  else {
    uVar7 = (uint)uVar1;
    iVar9 = uVar7 * 10;
    iVar2 = *(int *)(this + 0xc) + iVar9;
    *(undefined2 *)(this + 0x1c) = *(undefined2 *)(iVar2 + 8);
LAB_0047d575:
    uVar6 = (undefined2)uVar3;
    *(undefined2 *)(iVar2 + 8) = uVar6;
    *(undefined2 *)(*(int *)(this + 0xc) + 6 + iVar9) = uVar6;
    CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
    ::Unlink((CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
              *)(this + 0xc),(ushort)uVar7);
    iVar2 = *(int *)(this + 0xc);
    *(undefined2 *)(iVar2 + iVar9 + 8) = 0xffff;
    uVar1 = *(ushort *)(this + 0x1a);
    *(ushort *)(iVar2 + iVar9 + 6) = uVar1;
    *(undefined2 *)(this + 0x1a) = uVar6;
    if (uVar1 == 0xffff) {
      *(undefined2 *)(this + 0x18) = uVar6;
    }
    else {
      *(undefined2 *)(*(int *)(this + 0xc) + (uint)uVar1 * 10 + 8) = uVar6;
    }
    *(short *)(this + 0x1e) = *(short *)(this + 0x1e) + 1;
    iVar2 = *(int *)(this + 0xc);
  }
  ((undefined2 *)(iVar2 + iVar9))[1] = 0xffff;
  *(undefined2 *)(iVar2 + iVar9) = 0xffff;
  *(undefined2 *)(*(int *)(this + 0xc) + 4 + iVar9) = 0;
  return uVar3;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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