L L4D2node

CUtlVector<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>>,CUtlMemory<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>>,int>>::RemoveAll

0x0047c760 · 104 bytes · __thiscall

_ZN10CUtlVectorIS_IN23CEntityDataInstantiatorI12groundlink_tE9HashEntryE10CUtlMemoryIS3_iEES4_IS6_iEE9RemoveAllEv

Decompiled

undefined (1 param)

/* CUtlVector<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,
   CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry, int> >,
   CUtlMemory<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,
   CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry, int> >, int> >::RemoveAll() */

void __thiscall
CUtlVector<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>>,CUtlMemory<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>>,int>>
::RemoveAll(CUtlVector<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>>,CUtlMemory<CUtlVector<CEntityDataInstantiator<groundlink_t>::HashEntry,CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>>,int>>
            *this)

{
  CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int> *this_00;
  int iVar1;
  int iVar2;
  
  iVar1 = *(int *)(this + 0xc) + -1;
  if (-1 < iVar1) {
    iVar2 = iVar1 * 0x14;
    do {
      iVar1 = iVar1 + -1;
      this_00 = (CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int> *)
                (*(int *)this + iVar2);
      iVar2 = iVar2 + -0x14;
      *(undefined4 *)(this_00 + 0xc) = 0;
      CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>::Purge(this_00);
      *(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
      CUtlMemory<CEntityDataInstantiator<groundlink_t>::HashEntry,int>::Purge(this_00);
    } while (iVar1 != -1);
  }
  *(undefined4 *)(this + 0xc) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)