CUtlMultiList<watcher_t,unsigned_short>::DestroyList
0x0047c0b0 · 129 bytes · __thiscall
_ZN13CUtlMultiListI9watcher_ttE11DestroyListEt
Decompiled
undefined (2 params)
/* CUtlMultiList<watcher_t, unsigned short>::DestroyList(unsigned short) */
void __thiscall
CUtlMultiList<watcher_t,unsigned_short>::DestroyList
(CUtlMultiList<watcher_t,unsigned_short> *this,ushort param_1)
{
ushort uVar1;
ushort uVar2;
uVar2 = *(ushort *)(*(int *)(this + 0xc) + (uint)param_1 * 10);
while (uVar2 != 0xffff) {
uVar1 = *(ushort *)(*(int *)this + 10 + (uint)uVar2 * 0xc);
Remove(this,param_1,uVar2);
uVar2 = uVar1;
}
CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CUtlMultiList<watcher_t,unsigned_short>::List_t,unsigned_short>,unsigned_short>>
*)(this + 0xc),param_1);
*(undefined2 *)(*(int *)(this + 0xc) + 8 + (uint)param_1 * 10) = *(undefined2 *)(this + 0x1c);
*(ushort *)(this + 0x1c) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.