CThinkSyncTester::~CThinkSyncTester
0x0047bfe0 · 62 bytes · __thiscall
_ZN16CThinkSyncTesterD2Ev
Decompiled
undefined (1 param)
/* CThinkSyncTester::~CThinkSyncTester() */
void __thiscall CThinkSyncTester::~CThinkSyncTester(CThinkSyncTester *this)
{
CUtlRBTree<ThinkSync,unsigned_short,bool(*)(ThinkSync_const&,ThinkSync_const&),CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>>
::RemoveAll((CUtlRBTree<ThinkSync,unsigned_short,bool(*)(ThinkSync_const&,ThinkSync_const&),CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>>
*)this);
*(undefined2 *)(this + 0x14) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short> *)(this + 4));
*(undefined2 *)(this + 0x16) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short>::Purge
((CUtlMemory<UtlRBTreeNode_t<ThinkSync,unsigned_short>,unsigned_short> *)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.