CThinkSyncTester::ThinkLessFunc
0x0047a840 · 21 bytes · __cdecl
_ZN16CThinkSyncTester13ThinkLessFuncERK9ThinkSyncS2_
Decompiled
undefined (2 params)
/* CThinkSyncTester::ThinkLessFunc(ThinkSync const&, ThinkSync const&) */
bool CThinkSyncTester::ThinkLessFunc(ThinkSync *param_1,ThinkSync *param_2)
{
return *(float *)param_1 <= *(float *)param_2 && *(float *)param_2 != *(float *)param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.