CBaseEntity::PerformFlyCollisionResolution
0x00477b80 · 119 bytes · __thiscall
_ZN11CBaseEntity29PerformFlyCollisionResolutionER10CGameTraceR6Vector
Decompiled
undefined (3 params)
/* CBaseEntity::PerformFlyCollisionResolution(CGameTrace&, Vector&) */
void __thiscall
CBaseEntity::PerformFlyCollisionResolution(CBaseEntity *this,CGameTrace *param_1,Vector *param_2)
{
CBaseEntity CVar1;
CVar1 = this[0x187];
if (CVar1 == (CBaseEntity)0x1) {
ResolveFlyCollisionBounce(this,param_1,param_2,0.0);
return;
}
if (CVar1 != (CBaseEntity)0x0) {
if (CVar1 == (CBaseEntity)0x2) {
/* WARNING: Could not recover jumptable at 0x00477bc6. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x2cc))();
return;
}
if (CVar1 != (CBaseEntity)0x3) {
return;
}
}
ResolveFlyCollisionSlide(this,param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.