L L4D2node

SpewLinks

0x00475330 · 419 bytes · unknown

_Z9SpewLinksv

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* SpewLinks() */

void SpewLinks(void)

{
  uint *puVar1;
  uint uVar2;
  CBaseEntity *this;
  uint *puVar3;
  undefined4 uVar4;
  undefined1 *puVar5;
  undefined *puVar6;
  int iVar7;
  int iVar8;
  undefined1 *puVar9;
  int local_28;
  
  this = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0)
  ;
  local_28 = 0;
  do {
    if (this == (CBaseEntity *)0x0) {
      return;
    }
    puVar3 = (uint *)CBaseEntity::GetDataObject(this,1);
    if (puVar3 != (uint *)0x0) {
      for (puVar1 = (uint *)puVar3[2]; puVar3 != puVar1; puVar1 = (uint *)puVar1[2]) {
        iVar8 = 0;
        local_28 = local_28 + 1;
        uVar2 = *puVar1;
        if (((uVar2 != 0xffffffff) &&
            (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar6 + 8) == uVar2 >> 0xc)) {
          iVar8 = *(int *)(puVar6 + 4);
        }
        puVar5 = *(undefined1 **)(iVar8 + 0x7c);
        if (puVar5 == (undefined1 *)0x0) {
          puVar5 = &DAT_00d539c2;
        }
        if (((uVar2 == 0xffffffff) ||
            (puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
           (*(uint *)(puVar6 + 8) != uVar2 >> 0xc)) {
          iVar8 = _DAT_00000030;
          if (_DAT_00000030 != 0) goto LAB_004753da;
LAB_004754b0:
          iVar8 = 0;
        }
        else {
          iVar8 = *(int *)(*(int *)(puVar6 + 4) + 0x30);
          if (iVar8 == 0) goto LAB_004754b0;
LAB_004753da:
          iVar8 = iVar8 - *(int *)(gpGlobals + 0x58) >> 4;
        }
        puVar9 = *(undefined1 **)(this + 0x7c);
        if (puVar9 == (undefined1 *)0x0) {
          puVar9 = &DAT_00d539c2;
        }
        if (*(int *)(this + 0x30) == 0) {
          iVar7 = 0;
        }
        else {
          iVar7 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
        uVar4 = CBaseEntity::IsDormant(this);
        Msg("[%d] (%d) Link %d (%s) -> %d (%s)\n",local_28,uVar4,iVar7,puVar9,iVar8,puVar5);
      }
    }
    this = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,this);
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)