CPortalTouchScope::~CPortalTouchScope
0x00474f40 · 484 bytes · __thiscall
_ZN17CPortalTouchScopeD2Ev
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPortalTouchScope::~CPortalTouchScope() */
void __thiscall CPortalTouchScope::~CPortalTouchScope(CPortalTouchScope *this)
{
int *piVar1;
undefined4 *puVar2;
int iVar3;
char cVar4;
undefined4 *puVar5;
undefined4 *puVar6;
int iVar7;
m_nDepth = m_nDepth + -1;
if ((m_nDepth != 0) || (_DAT_00f7e5d0 == 0)) {
return;
}
do {
puVar5 = DAT_00f7e5d8;
if (DAT_00f7e5d8 == (undefined4 *)0x0) {
puVar5 = ::operator_new(8);
break;
}
cVar4 = ThreadInterlockedAssignIf64
(&DAT_00f7e5d8,*DAT_00f7e5d8,DAT_00f7e5dc + -1,DAT_00f7e5d8,DAT_00f7e5dc);
} while (cVar4 == '\0');
puVar5[1] = 0;
*puVar5 = &m_CallQueue;
while( true ) {
iVar3 = DAT_00f7e5cc;
puVar2 = DAT_00f7e5c8;
LOCK();
puVar6 = (undefined4 *)*DAT_00f7e5c8;
if ((undefined4 **)puVar6 == &m_CallQueue) {
*DAT_00f7e5c8 = puVar5;
puVar6 = &m_CallQueue;
}
UNLOCK();
if ((undefined4 **)puVar6 == &m_CallQueue) break;
ThreadInterlockedAssignIf64(&DAT_00f7e5c8,*puVar2,iVar3 + 1,puVar2,iVar3);
}
ThreadInterlockedAssignIf64(&DAT_00f7e5c8,puVar5,iVar3 + 1,puVar2,iVar3);
LOCK();
_DAT_00f7e5d0 = _DAT_00f7e5d0 + 1;
UNLOCK();
while( true ) {
do {
do {
while( true ) {
do {
puVar6 = m_CallQueue;
puVar5 = (undefined4 *)*m_CallQueue;
} while (puVar5 == (undefined4 *)0x0);
if (m_CallQueue != DAT_00f7e5c8) break;
if ((undefined4 **)puVar5 == &m_CallQueue) {
return;
}
ThreadInterlockedAssignIf64
(&DAT_00f7e5c8,puVar5,DAT_00f7e5cc + 1,m_CallQueue,DAT_00f7e5cc);
}
} while ((undefined4 **)puVar5 == &m_CallQueue);
piVar1 = (int *)puVar5[1];
cVar4 = ThreadInterlockedAssignIf64
(&m_CallQueue,puVar5,DAT_00f7e5c4 + 1,m_CallQueue,DAT_00f7e5c4);
} while (cVar4 == '\0');
LOCK();
_DAT_00f7e5d0 = _DAT_00f7e5d0 + -1;
UNLOCK();
puVar6[1] = piVar1;
do {
iVar3 = DAT_00f7e5dc;
puVar5 = DAT_00f7e5d8;
iVar7 = DAT_00f7e5dc + 0x10001;
*puVar6 = DAT_00f7e5d8;
cVar4 = ThreadInterlockedAssignIf64(&DAT_00f7e5d8,puVar6,iVar7,puVar5,iVar3);
} while (cVar4 == '\0');
if (piVar1 == (int *)0x0) break;
(**(code **)(*piVar1 + 0x10))(piVar1);
(**(code **)(*piVar1 + 4))(piVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.