Particle_Test_Stop
0x004725e0 · 101 bytes · __cdecl
_Z18Particle_Test_StopP11CBasePlayerPKcb
Decompiled
undefined (3 params)
/* Particle_Test_Stop(CBasePlayer*, char const*, bool) */
void Particle_Test_Stop(CBasePlayer *param_1,char *param_2,bool param_3)
{
CBaseEntity *pCVar1;
if (param_1 != (CBasePlayer *)0x0) {
pCVar1 = (CBaseEntity *)0x0;
while( true ) {
pCVar1 = (CBaseEntity *)GetNextCommandEntity(param_1,param_2,pCVar1);
if (pCVar1 == (CBaseEntity *)0x0) break;
DispatchParticleEffect(&DAT_00d539c2,0,pCVar1,0,1,0xffffffff);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.