GetAttachTypeFromString
0x00471e50 · 78 bytes · __cdecl
_Z23GetAttachTypeFromStringPKc
Decompiled
undefined (1 param)
/* GetAttachTypeFromString(char const*) */
int GetAttachTypeFromString(char *param_1)
{
int iVar1;
int iVar2;
if ((param_1 != (char *)0x0) && (*param_1 != '\0')) {
iVar2 = 0;
do {
if (param_1 == (&GetAttachTypeFromString(char_const*)::pAttachmentNames)[iVar2]) {
return iVar2;
}
iVar1 = _V_stricmp((&GetAttachTypeFromString(char_const*)::pAttachmentNames)[iVar2],param_1);
if (iVar1 == 0) {
return iVar2;
}
iVar2 = iVar2 + 1;
} while (iVar2 != 9);
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.