L L4D2node

CParticleSystemQuery::DebugDrawLine

0x00471a60 · 26 bytes · __cdecl

_ZN20CParticleSystemQuery13DebugDrawLineERK6VectorS2_iiibf

Decompiled

undefined (7 params)

/* CParticleSystemQuery::DebugDrawLine(Vector const&, Vector const&, int, int, int, bool, float) */

void CParticleSystemQuery::DebugDrawLine
               (Vector *param_1,Vector *param_2,int param_3,int param_4,int param_5,bool param_6,
               float param_7)

{
                    /* WARNING: Could not recover jumptable at 0x00471a78. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*debugoverlay + 0xc))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)