CParticleSystemQuery::GetControllingObjectHitBoxInfo
0x004719f0 · 7 bytes · __cdecl
_ZN20CParticleSystemQuery30GetControllingObjectHitBoxInfoEP19CParticleCollectioniiP17ModelHitBoxInfo_t
Decompiled
undefined (4 params)
/* CParticleSystemQuery::GetControllingObjectHitBoxInfo(CParticleCollection*, int, int,
ModelHitBoxInfo_t*) */
undefined4
CParticleSystemQuery::GetControllingObjectHitBoxInfo
(CParticleCollection *param_1,int param_2,int param_3,ModelHitBoxInfo_t *param_4)
{
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.