CParticleSystemQuery::TraceLine
0x00471930 · 19 bytes · __cdecl
_ZN20CParticleSystemQuery9TraceLineERK6VectorS2_jPK13IHandleEntityiP10CBaseTrace
Decompiled
undefined (6 params)
/* CParticleSystemQuery::TraceLine(Vector const&, Vector const&, unsigned int, IHandleEntity const*,
int, CBaseTrace*) */
void CParticleSystemQuery::TraceLine
(Vector *param_1,Vector *param_2,uint param_3,IHandleEntity *param_4,int param_5,
CBaseTrace *param_6)
{
int in_stack_0000001c;
*(undefined1 *)(in_stack_0000001c + 0x37) = 0;
*(undefined4 *)(in_stack_0000001c + 0x2c) = 0x3f800000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.