CParticleSystemQuery::GetLightingAtPoint
0x00471900 · 23 bytes · __thiscall
_ZN20CParticleSystemQuery18GetLightingAtPointERK6VectorR5Color
Decompiled
undefined (3 params)
/* CParticleSystemQuery::GetLightingAtPoint(Vector const&, Color&) */
void __thiscall
CParticleSystemQuery::GetLightingAtPoint(CParticleSystemQuery *this,Vector *param_1,Color *param_2)
{
*param_2 = 0xff;
param_2[1] = 0xff;
param_2[2] = 0xff;
param_2[3] = 0xff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.