L L4D2node

CParticleSystemQuery::GetLightingAtPoint

0x00471900 · 23 bytes · __thiscall

_ZN20CParticleSystemQuery18GetLightingAtPointERK6VectorR5Color

Decompiled

undefined (3 params)

/* CParticleSystemQuery::GetLightingAtPoint(Vector const&, Color&) */

void __thiscall
CParticleSystemQuery::GetLightingAtPoint(CParticleSystemQuery *this,Vector *param_1,Color *param_2)

{
  *param_2 = 0xff;
  param_2[1] = 0xff;
  param_2[2] = 0xff;
  param_2[3] = 0xff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)