IsPushAwayEntity
0x004708c0 · 223 bytes · __cdecl
_Z16IsPushAwayEntityP11CBaseEntity
Decompiled
undefined (1 param)
/* IsPushAwayEntity(CBaseEntity*) */
undefined4 IsPushAwayEntity(CBaseEntity *param_1)
{
char cVar1;
int iVar2;
if (param_1 == (CBaseEntity *)0x0) {
return 0;
}
if (*(int *)(param_1 + 0x234) == 0x11) {
return 1;
}
if ((*(char **)(param_1 + 0x7c) == "func_door_rotating") ||
(cVar1 = CBaseEntity::ClassMatchesComplex(param_1,"func_door_rotating"), cVar1 != '\0')) {
iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CBaseDoor::typeinfo,0);
if (iVar2 == 0) {
return 0;
}
if (1 < *(int *)(iVar2 + 0x440) - 2U) {
return 0;
}
}
else {
if ((*(char **)(param_1 + 0x7c) != "prop_door_rotating") &&
(cVar1 = CBaseEntity::ClassMatchesComplex(param_1,"prop_door_rotating"), cVar1 == '\0')) {
return 0;
}
iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CBasePropDoor::typeinfo,0);
if (iVar2 == 0) {
return 0;
}
if ((*(uint *)(&DAT_000015f4 + iVar2) & 0xfffffffd) != 1) {
return 0;
}
}
return CONCAT31((int3)((uint)*(int *)(sv_doors_push_players._28_4_ + 0x30) >> 8),
*(int *)(sv_doors_push_players._28_4_ + 0x30) != 0);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.