L L4D2node

CMultiplayRules::ClientCommand

0x0046feb0 · 716 bytes · __thiscall

_ZN15CMultiplayRules13ClientCommandEP11CBaseEntityRK8CCommand

Decompiled

undefined (3 params)

/* CMultiplayRules::ClientCommand(CBaseEntity*, CCommand const&) */

undefined4 __thiscall
CMultiplayRules::ClientCommand(CMultiplayRules *this,CBaseEntity *param_1,CCommand *param_2)

{
  char cVar1;
  ushort uVar2;
  int iVar3;
  undefined4 uVar4;
  uint uVar5;
  char *pcVar6;
  uint uVar7;
  uint uVar8;
  long lVar9;
  long lVar10;
  int *piVar11;
  CBaseEntity *pCVar12;
  
  if ((param_1 == (CBaseEntity *)0x0) ||
     (cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 == '\0')) {
    iVar3 = *(int *)param_2;
    pCVar12 = (CBaseEntity *)0x0;
    if (iVar3 < 1) goto LAB_004700ac;
LAB_0046fee5:
    pcVar6 = *(char **)(param_2 + 0x408);
    if (pcVar6 == "voicemenu") goto LAB_00470002;
    iVar3 = _V_stricmp(pcVar6,"voicemenu");
    if (iVar3 != 0) {
      if (pcVar6 == "achievement_earned") goto LAB_0046ff3b;
LAB_0046ff23:
      iVar3 = _V_stricmp(pcVar6,"achievement_earned");
      if (iVar3 != 0) {
        uVar4 = CGameRules::ClientCommand((CGameRules *)this,param_1,param_2);
        return uVar4;
      }
LAB_0046ff3b:
      if (param_1 == (CBaseEntity *)0x0) {
        return 1;
      }
      uVar4 = (**(code **)(*(int *)param_1 + 0x738))(param_1);
      if ((char)uVar4 == '\0') {
        return 1;
      }
      uVar2 = UTIL_GetAchievementEventMask();
      uVar5 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
      pcVar6 = "";
      if (1 < *(int *)param_2) {
        pcVar6 = *(char **)(param_2 + 0x40c);
      }
      uVar7 = strtol(pcVar6,(char **)0x0,10);
      pcVar6 = "";
      if (2 < *(int *)param_2) {
        pcVar6 = *(char **)(param_2 + 0x410);
      }
      uVar8 = strtol(pcVar6,(char **)0x0,10);
      if ((uVar7 ^ uVar5) != uVar8) {
        return 1;
      }
      piVar11 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                 (gameeventmanager,"achievement_earned",0,0);
      if (piVar11 != (int *)0x0) {
        if (*(int *)(param_1 + 0x30) == 0) {
          iVar3 = 0;
        }
        else {
          iVar3 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
        }
        (**(code **)(*piVar11 + 0x30))(piVar11,"player",iVar3);
        (**(code **)(*piVar11 + 0x30))(piVar11,"achievement",uVar2 ^ uVar7);
        (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar11,0);
      }
      (**(code **)(*(int *)param_1 + 0x7c8))(param_1,uVar2 ^ uVar7);
      return uVar4;
    }
  }
  else {
    iVar3 = *(int *)param_2;
    pCVar12 = param_1;
    if (0 < iVar3) goto LAB_0046fee5;
LAB_004700ac:
    iVar3 = _V_stricmp("","voicemenu");
    if (iVar3 != 0) {
      pcVar6 = "";
      goto LAB_0046ff23;
    }
  }
  iVar3 = *(int *)param_2;
LAB_00470002:
  if (((2 < iVar3) && (pCVar12 != (CBaseEntity *)0x0)) &&
     (iVar3 = __dynamic_cast(pCVar12,&CBasePlayer::typeinfo,&CBaseMultiplayerPlayer::typeinfo,0),
     iVar3 != 0)) {
    lVar9 = strtol(*(char **)(param_2 + 0x40c),(char **)0x0,10);
    pcVar6 = "";
    if (2 < *(int *)param_2) {
      pcVar6 = *(char **)(param_2 + 0x410);
    }
    lVar10 = strtol(pcVar6,(char **)0x0,10);
    (**(code **)(*(int *)this + 0x22c))(this,iVar3,lVar9,lVar10);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)