L L4D2node

__CreateGameRules_CMultiplayRules

0x0046fcb0 · 61 bytes · unknown

_Z33__CreateGameRules_CMultiplayRulesv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* __CreateGameRules_CMultiplayRules() */

void __CreateGameRules_CMultiplayRules(void)

{
  CMultiplayRules *this;
  
  this = malloc(0x38);
  _V_memset(this,0,0x38);
                    /* try { // try from 0046fce1 to 0046fce5 has its CatchHandler @ 0046fced */
  CMultiplayRules::CMultiplayRules(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)