L L4D2node

CMultiplayRules::RefreshSkillData

0x0046fae0 · 16 bytes · __thiscall

_ZN15CMultiplayRules16RefreshSkillDataEb

Decompiled

undefined (2 params)

/* CMultiplayRules::RefreshSkillData(bool) */

void __thiscall CMultiplayRules::RefreshSkillData(CMultiplayRules *this,bool param_1)

{
  CGameRules::RefreshSkillData((CGameRules *)this,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)