CMultiplayRules::LoadVoiceCommandScript
0x0046f7d0 · 560 bytes · __thiscall
_ZN15CMultiplayRules22LoadVoiceCommandScriptEv
Decompiled
undefined (1 param)
/* CMultiplayRules::LoadVoiceCommandScript() */
void __thiscall CMultiplayRules::LoadVoiceCommandScript(CMultiplayRules *this)
{
char cVar1;
KeyValues *this_00;
IBaseFileSystem *pIVar2;
int iVar3;
KeyValues *this_01;
char *pcVar4;
int iVar5;
CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>> *this_02;
undefined4 uVar6;
int iVar7;
int in_GS_OFFSET;
uint in_stack_ffffff68;
KeyValues *local_74;
int local_68;
undefined1 local_64;
undefined1 local_63;
char local_62 [66];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffff68);
/* try { // try from 0046f80e to 0046f812 has its CatchHandler @ 0046fa03 */
KeyValues::KeyValues(this_00,"VoiceCommands",0);
pIVar2 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar2 = (IBaseFileSystem *)(filesystem + 4);
}
cVar1 = KeyValues::LoadFromFile(this_00,pIVar2,"scripts/voicecommands.txt","GAME");
if ((cVar1 != '\0') &&
(local_74 = (KeyValues *)KeyValues::GetFirstSubKey(this_00), local_74 != (KeyValues *)0x0)) {
do {
iVar3 = CUtlVector<CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>>,CUtlMemory<CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>>,int>>
::InsertBefore((CUtlVector<CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>>,CUtlMemory<CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>>,int>>
*)(this + 0x24),*(int *)(this + 0x30));
this_01 = (KeyValues *)KeyValues::GetFirstSubKey(local_74);
if (this_01 != (KeyValues *)0x0) {
iVar7 = 0;
do {
while (iVar7 = iVar7 + 1, 9 < iVar7) {
Warning("Trying to load more than 9 menu items in voicecommands.txt, extras ignored");
this_01 = (KeyValues *)KeyValues::GetNextKey(this_01);
if (this_01 == (KeyValues *)0x0) goto LAB_0046f9af;
}
pcVar4 = (char *)KeyValues::GetString(this_01,"concept","");
iVar5 = GetMPConceptIndexFromString(pcVar4);
if (iVar5 == -1) {
uVar6 = KeyValues::GetString(this_01,"concept","");
Warning("Voicecommand script attempting to use unknown concept. Need to define new concepts in code. ( %s )\n"
,uVar6);
}
local_68 = iVar5;
iVar5 = KeyValues::GetInt(this_01,"show_subtitle",0);
local_64 = 0 < iVar5;
iVar5 = KeyValues::GetInt(this_01,"distance_check_subtitle",0);
local_63 = 0 < iVar5;
pcVar4 = (char *)KeyValues::GetString(this_01,"activity","");
V_strncpy(local_62,pcVar4,0x40);
this_02 = (CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>> *)
(*(int *)(this + 0x24) + iVar3 * 0x14);
CUtlVector<VoiceCommandMenuItem_t,CUtlMemory<VoiceCommandMenuItem_t,int>>::InsertBefore
(this_02,*(int *)(this_02 + 0xc),(VoiceCommandMenuItem_t *)&local_68);
this_01 = (KeyValues *)KeyValues::GetNextKey(this_01);
} while (this_01 != (KeyValues *)0x0);
}
LAB_0046f9af:
local_74 = (KeyValues *)KeyValues::GetNextKey(local_74);
} while (local_74 != (KeyValues *)0x0);
}
KeyValues::deleteThis();
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_00);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.