L L4D2node

StripChar

0x0046f290 · 55 bytes · __cdecl

_Z9StripCharPcc

Decompiled

undefined (2 params)

/* StripChar(char*, char) */

void StripChar(char *param_1,char param_2)

{
  char *pcVar1;
  
  while( true ) {
    pcVar1 = strchr(param_1,(int)param_2);
    if (pcVar1 == (char *)0x0) break;
    _V_strcpy(pcVar1,pcVar1 + 1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)