L L4D2node

CMultiplayRules::FlItemRespawnTime

0x0046e4d0 · 34 bytes · __cdecl

_ZN15CMultiplayRules17FlItemRespawnTimeEP5CItem

Decompiled

undefined (1 param)

/* CMultiplayRules::FlItemRespawnTime(CItem*) */

longdouble CMultiplayRules::FlItemRespawnTime(CItem *param_1)

{
  return (longdouble)(*(float *)(gpGlobals + 0xc) + 30.0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)