L L4D2node

CMultiplayRules::WeaponShouldRespawn

0x0046e470 · 27 bytes · __thiscall

_ZN15CMultiplayRules19WeaponShouldRespawnEP17CBaseCombatWeapon

Decompiled

undefined (2 params)

/* CMultiplayRules::WeaponShouldRespawn(CBaseCombatWeapon*) */

int __thiscall
CMultiplayRules::WeaponShouldRespawn(CMultiplayRules *this,CBaseCombatWeapon *param_1)

{
  return 2 - (uint)((*(uint *)(param_1 + 0x148) & 0x40000000) == 0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)