CMultiPlayerAnimState::HandleJumping
0x0046a0e0 · 163 bytes · __thiscall
_ZN21CMultiPlayerAnimState13HandleJumpingER8Activity
Decompiled
undefined (2 params)
/* CMultiPlayerAnimState::HandleJumping(Activity&) */
CMultiPlayerAnimState __thiscall
CMultiPlayerAnimState::HandleJumping(CMultiPlayerAnimState *this,Activity *param_1)
{
byte bVar1;
CMultiPlayerAnimState CVar2;
int iVar3;
if (this[0xf8] == (CMultiPlayerAnimState)0x0) {
return (CMultiPlayerAnimState)0x0;
}
if (this[0x100] == (CMultiPlayerAnimState)0x0) {
iVar3 = *(int *)(this + 0x1c);
bVar1 = *(byte *)(iVar3 + 0x253);
}
else {
this[0x100] = (CMultiPlayerAnimState)0x0;
(**(code **)(*(int *)this + 0x38))(this);
iVar3 = *(int *)(this + 0x1c);
bVar1 = *(byte *)(iVar3 + 0x253);
}
if ((1 < bVar1) ||
((0.2 < *(float *)(gpGlobals + 0xc) - *(float *)(this + 0xfc) &&
((*(byte *)(iVar3 + 0x150) & 1) != 0)))) {
this[0xf8] = (CMultiPlayerAnimState)0x0;
(**(code **)(*(int *)this + 0x38))(this);
}
CVar2 = this[0xf8];
if (CVar2 != (CMultiPlayerAnimState)0x0) {
*(undefined4 *)param_1 = 0x628;
return CVar2;
}
return (CMultiPlayerAnimState)0x0;
}
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Just a Signatures{} block, ready to drop into a gamedata
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