L L4D2node

CModelSoundsCache::Restore

0x00469690 · 497 bytes · __thiscall

_ZN17CModelSoundsCache7RestoreER10CUtlBuffer

Decompiled

undefined (2 params)

/* CModelSoundsCache::Restore(CUtlBuffer&) */

void __thiscall CModelSoundsCache::Restore(CModelSoundsCache *this,CUtlBuffer *param_1)

{
  ushort uVar1;
  int iVar2;
  char cVar3;
  ushort uVar4;
  int iVar5;
  ushort *puVar6;
  int iVar7;
  int in_GS_OFFSET;
  ushort local_224;
  undefined2 local_222;
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckGet(param_1,2);
    if (cVar3 == '\0') goto LAB_004697af;
    if (((byte)param_1[0x34] & 1) == 0) {
      iVar7 = *(int *)(param_1 + 0xc);
      uVar1 = *(ushort *)(*(int *)param_1 + (iVar7 - *(int *)(param_1 + 0x20)));
    }
    else {
      puVar6 = (ushort *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
      if (puVar6 == (ushort *)0x0) {
        puVar6 = &local_224;
      }
      local_222 = local_224;
      local_222 = CONCAT11((char)(local_224 >> 8),*(undefined1 *)((int)puVar6 + 1));
      local_222 = CONCAT11((char)*puVar6,*(undefined1 *)((int)puVar6 + 1));
      _V_memcpy(&local_224,&local_222,2);
      iVar7 = *(int *)(param_1 + 0xc);
      uVar1 = local_224;
    }
    *(int *)(param_1 + 0xc) = iVar7 + 2;
  }
  else {
    local_224 = 0;
    CUtlBuffer::Scanf(param_1,"%d",&local_224);
    uVar1 = local_224;
  }
  if (uVar1 != 0) {
    iVar7 = 0;
    do {
      CUtlBuffer::GetString(param_1,local_220,0x200);
      iVar5 = (**(code **)(*soundemitterbase + 0x1c))(soundemitterbase,local_220);
      if (iVar5 != -1) {
        iVar2 = *(int *)(this + 0x10);
        uVar4 = (ushort)iVar5;
        if (iVar2 < 1) {
LAB_0046977d:
          local_222 = uVar4;
          CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>>::InsertBefore
                    ((CUtlVector<unsigned_short,CUtlMemory<unsigned_short,int>> *)(this + 4),iVar2,
                     &local_222);
        }
        else if (uVar4 != **(ushort **)(this + 4)) {
          iVar5 = 0;
          do {
            iVar5 = iVar5 + 1;
            if (iVar5 == iVar2) goto LAB_0046977d;
          } while (uVar4 != (*(ushort **)(this + 4))[iVar5]);
          if (iVar5 == -1) goto LAB_0046977d;
        }
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 < (int)(uint)uVar1);
  }
LAB_004697af:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)