L L4D2node

IGameSystem::OnSaveAllSystems

0x004688d0 · 20 bytes · __cdecl

_ZN11IGameSystem16OnSaveAllSystemsEv

Decompiled

undefined (0 params)

/* IGameSystem::OnSaveAllSystems() */

void IGameSystem::OnSaveAllSystems(void)

{
  InvokeMethod((_func_void *)0x21,(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)