CHintSystem::SetHintPlayed
0x00467830 · 31 bytes · __thiscall
_ZN11CHintSystem13SetHintPlayedEi
Decompiled
undefined (2 params)
/* CHintSystem::SetHintPlayed(int) */
void __thiscall CHintSystem::SetHintPlayed(CHintSystem *this,int param_1)
{
uint *puVar1;
puVar1 = (uint *)(*(int *)(this + 0x14) + (param_1 >> 5) * 4);
*puVar1 = *puVar1 | 1 << ((byte)param_1 & 0x1f);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.