CHintMessageTimers::Update
0x00466800 · 214 bytes · __thiscall
_ZN18CHintMessageTimers6UpdateEv
Decompiled
undefined (1 param)
/* CHintMessageTimers::Update() */
void __thiscall CHintMessageTimers::Update(CHintMessageTimers *this)
{
int iVar1;
int *piVar2;
int iVar3;
char cVar4;
int iVar5;
if ((*(int *)(this + 0x18) != 0) && (0 < *(int *)(this + 0xc))) {
iVar5 = 0;
do {
iVar1 = iVar5 * 4;
piVar2 = *(int **)(*(int *)this + iVar5 * 4);
if (((char)piVar2[2] != '\0') && (-0.001 < *(float *)(gpGlobals + 0xc) - (float)piVar2[1])) {
cVar4 = CHintSystem::TimerShouldFire(*(CHintSystem **)(this + 0x18),*piVar2);
iVar3 = gpGlobals;
if (cVar4 != '\0') {
CHintSystem::HintMessage
(*(CHintSystem **)(this + 0x18),**(int **)(*(int *)this + iVar1),false,false);
RemoveTimer(this,**(int **)(*(int *)this + iVar1));
return;
}
iVar1 = *(int *)(*(int *)this + iVar1);
*(undefined1 *)(iVar1 + 8) = 1;
*(float *)(iVar1 + 4) = *(float *)(iVar1 + 0xc) + *(float *)(iVar3 + 0xc);
}
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.