CGameTimescale::UpdateTimescale
0x004659f0 · 297 bytes · __thiscall
_ZN14CGameTimescale15UpdateTimescaleEv
Decompiled
undefined (1 param)
/* CGameTimescale::UpdateTimescale() */
void __thiscall CGameTimescale::UpdateTimescale(CGameTimescale *this)
{
float fVar1;
float fVar2;
float *pfVar3;
int *piVar4;
char cVar5;
longdouble lVar6;
float fVar7;
float fVar8;
float fVar9;
cVar5 = (**(code **)(*engine + 0x148))(engine);
pfVar3 = gpGlobals;
if (cVar5 == '\0') {
fVar9 = *(float *)(this + 0x10);
fVar8 = *(float *)(this + 0xc);
if ((fVar9 == fVar8) || (fVar1 = *(float *)(this + 0x24), fVar1 == 0.0)) {
*(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 0x1c);
*(float *)(this + 0x24) = *pfVar3;
return;
}
fVar2 = *gpGlobals;
*(float *)(this + 0x24) = fVar2;
fVar7 = ABS(fVar8 - fVar9);
if (ABS(fVar8 - fVar9) <= *(float *)(this + 0x1c)) {
fVar7 = *(float *)(this + 0x1c);
}
fVar7 = fVar7 * *(float *)(this + 0x20);
if (*(float *)(this + 0x14) <= fVar7) {
lVar6 = (longdouble)Approach(fVar7,*(float *)(this + 0x14),*(float *)(this + 0x18));
fVar9 = *(float *)(this + 0x10);
fVar7 = (float)lVar6;
fVar8 = *(float *)(this + 0xc);
*(float *)(this + 0x14) = fVar7;
}
else {
*(float *)(this + 0x14) = fVar7;
}
lVar6 = (longdouble)Approach(fVar8,fVar9,fVar7 * (fVar2 - fVar1));
piVar4 = engine;
*(float *)(this + 0x10) = (float)lVar6;
(**(code **)(*piVar4 + 0x200))(piVar4,(float)lVar6);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.