L L4D2node

MPForceCameraCallback

0x00465400 · 36 bytes · __cdecl

_Z21MPForceCameraCallbackP7IConVarPKcf

Decompiled

undefined (3 params)

/* MPForceCameraCallback(IConVar*, char const*, float) */

void MPForceCameraCallback(IConVar *param_1,char *param_2,float param_3)

{
  if (*(uint *)(mp_forcecamera._28_4_ + 0x30) < 3) {
    return;
  }
  ConVar::SetValue(0xf7c940);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)