L L4D2node

CC_DumpGameStringTable

0x00464d10 · 390 bytes · unknown

_Z22CC_DumpGameStringTablev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CC_DumpGameStringTable() */

void CC_DumpGameStringTable(void)

{
  ushort uVar1;
  undefined4 uVar2;
  int iVar3;
  short *psVar4;
  ushort *puVar5;
  uint uVar6;
  
  uVar1 = g_GameStringPool._20_2_;
  do {
    uVar6 = (uint)uVar1;
    if ((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
         ::Links(unsigned_short)::s_Sentinel == '\0') &&
       (iVar3 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                                     ::Links(unsigned_short)::s_Sentinel), iVar3 != 0)) {
      DAT_00f15fca = 0xffff;
      CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
      ::Links(unsigned_short)::s_Sentinel = 0xffff;
      DAT_00f15fcc = 0xffff;
      __cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                           ::Links(unsigned_short)::s_Sentinel);
      if (uVar1 == 0xffff) goto LAB_00464dd0;
LAB_00464d3a:
      psVar4 = (short *)(g_GameStringPool._8_4_ + uVar6 * 0xc);
    }
    else {
      if (uVar1 != 0xffff) goto LAB_00464d3a;
LAB_00464dd0:
      psVar4 = &CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    if (*psVar4 == -1) {
      for (; uVar6 != 0xffff; uVar6 = uVar6 & 0xffff) {
        uVar2 = *(undefined4 *)(g_GameStringPool._8_4_ + uVar6 * 0xc + 8);
        DevMsg("  %d (0x%p) : %s\n",uVar6,uVar2,uVar2);
        uVar6 = CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                ::NextInorder((CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                               *)(g_GameStringPool + 4),(ushort)uVar6);
      }
      DevMsg("\n");
      DevMsg("Size:  %d items\n",(uint)(ushort)g_GameStringPool._22_2_);
      return;
    }
    if (CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel == '\0') {
      iVar3 = __cxa_guard_acquire(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                                   ::Links(unsigned_short)::s_Sentinel);
      if (iVar3 != 0) {
        CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_00f15fca = 0xffff;
        DAT_00f15fcc = 0xffff;
        __cxa_guard_release(&CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
      if (uVar1 != 0xffff) goto LAB_00464d6b;
LAB_00464e71:
      puVar5 = &CUtlRBTree<char_const*,unsigned_short,bool(*)(char_const*const&,char_const*const&),CUtlMemory<UtlRBTreeNode_t<char_const*,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      if (uVar1 == 0xffff) goto LAB_00464e71;
LAB_00464d6b:
      puVar5 = (ushort *)(g_GameStringPool._8_4_ + uVar6 * 0xc);
    }
    uVar1 = *puVar5;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)