CBaseGameStats::UploadStatsFileNOW
0x00463170 · 329 bytes · __thiscall
_ZN14CBaseGameStats18UploadStatsFileNOWEv
Decompiled
undefined (1 param)
/* CBaseGameStats::UploadStatsFileNOW() */
undefined4 __thiscall CBaseGameStats::UploadStatsFileNOW(CBaseGameStats *this)
{
code *pcVar1;
char cVar2;
undefined4 uVar3;
longdouble lVar4;
undefined4 local_54 [4];
int local_44;
if ((((CBGSDriver[0x130d] != '\0') && (cVar2 = StatsTrackingIsFullyEnabled(), cVar2 != '\0')) &&
(cVar2 = (**(code **)(*(int *)this + 0x38))(this), cVar2 != '\0')) &&
(cVar2 = (*(code *)**(undefined4 **)gamestats)(gamestats), cVar2 != '\0')) {
pcVar1 = *(code **)(*(int *)(filesystem + 4) + 0x28);
uVar3 = (**(code **)(*(int *)gamestats + 0x40))(gamestats);
uVar3 = (*pcVar1)(filesystem + 4,uVar3,&DAT_00c146f4);
if ((char)uVar3 == '\0') {
return uVar3;
}
lVar4 = (longdouble)Plat_FloatTime();
CBGSDriver._4884_4_ = (undefined4)lVar4;
CUtlBuffer::CUtlBuffer((CUtlBuffer *)local_54,0,0,0);
pcVar1 = *(code **)(*(int *)(filesystem + 4) + 0x38);
/* try { // try from 00463234 to 0046329f has its CatchHandler @ 004632c4 */
uVar3 = (**(code **)(*(int *)this + 0x40))(this);
(*pcVar1)(filesystem + 4,uVar3,&DAT_00c146f4,(CUtlBuffer *)local_54,0,0,0);
if ((local_44 == 0) || (gamestatsuploader == (undefined4 *)0x0)) {
uVar3 = 0;
}
else {
uVar3 = (**(code **)*gamestatsuploader)
(gamestatsuploader,&DAT_00d539c2,1,local_44,local_54[0]);
}
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_54);
return uVar3;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.