CPointGamestatsCounter::CPointGamestatsCounter
0x00462e20 · 55 bytes · __thiscall
_ZN22CPointGamestatsCounterC2Ev
Decompiled
undefined (1 param)
/* CPointGamestatsCounter::CPointGamestatsCounter() */
void __thiscall CPointGamestatsCounter::CPointGamestatsCounter(CPointGamestatsCounter *this)
{
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CPointGamestatsCounter_00c151a8;
*(undefined4 *)(this + 0x440) = 0;
this[0x444] = (CPointGamestatsCounter)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.