L L4D2node

CPointGamestatsCounter::CPointGamestatsCounter

0x00462e20 · 55 bytes · __thiscall

_ZN22CPointGamestatsCounterC2Ev

Decompiled

undefined (1 param)

/* CPointGamestatsCounter::CPointGamestatsCounter() */

void __thiscall CPointGamestatsCounter::CPointGamestatsCounter(CPointGamestatsCounter *this)

{
  CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
  *(undefined ***)this = &PTR__CPointGamestatsCounter_00c151a8;
  *(undefined4 *)(this + 0x440) = 0;
  this[0x444] = (CPointGamestatsCounter)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)