CBaseGameStats::Event_Init
0x00462a80 · 117 bytes · __thiscall
_ZN14CBaseGameStats10Event_InitEv
Decompiled
undefined (1 param)
/* CBaseGameStats::Event_Init() */
void __thiscall CBaseGameStats::Event_Init(CBaseGameStats *this)
{
int iVar1;
bool bVar2;
undefined4 uVar3;
bVar2 = (bool)(**(code **)(*filesystem + 0x14))(filesystem);
SetSteamStatistic(this,bVar2);
bVar2 = (bool)(**(code **)(*gamestatsuploader + 0x14))(gamestatsuploader);
SetCyberCafeStatistic(this,bVar2);
uVar3 = (**(code **)(*g_pMaterialSystemHardwareConfig + 0x48))(g_pMaterialSystemHardwareConfig);
*(undefined4 *)(this + 0x50) = uVar3;
iVar1 = *(int *)(this + 8);
*(int *)(this + 8) = iVar1 + 1;
StatsLog(this,"CBaseGameStats::Event_Init [%dth session]\n",iVar1 + 1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.