L L4D2node

CBaseGameStats::Event_IncrementCountedStatistic

0x004622f0 · 89 bytes · __thiscall

_ZN14CBaseGameStats31Event_IncrementCountedStatisticERK6VectorPKcf

Decompiled

undefined (4 params)

/* CBaseGameStats::Event_IncrementCountedStatistic(Vector const&, char const*, float) */

void __thiscall
CBaseGameStats::Event_IncrementCountedStatistic
          (CBaseGameStats *this,Vector *param_1,char *param_2,float param_3)

{
  StatsLog(this,"Incrementing %s by %f at pos (%d, %d, %d)\n",param_2,(double)param_3,
           (int)*(float *)param_1,(int)*(float *)(param_1 + 4),(int)*(float *)(param_1 + 8));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)