CBaseGameStats::Event_IncrementCountedStatistic
0x004622f0 · 89 bytes · __thiscall
_ZN14CBaseGameStats31Event_IncrementCountedStatisticERK6VectorPKcf
Decompiled
undefined (4 params)
/* CBaseGameStats::Event_IncrementCountedStatistic(Vector const&, char const*, float) */
void __thiscall
CBaseGameStats::Event_IncrementCountedStatistic
(CBaseGameStats *this,Vector *param_1,char *param_2,float param_3)
{
StatsLog(this,"Incrementing %s by %f at pos (%d, %d, %d)\n",param_2,(double)param_3,
(int)*(float *)param_1,(int)*(float *)(param_1 + 4),(int)*(float *)(param_1 + 8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.