CBaseGameStats::Event_PlayerKilledOther
0x00462150 · 68 bytes · __cdecl
_ZN14CBaseGameStats23Event_PlayerKilledOtherEP11CBasePlayerP11CBaseEntityRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* CBaseGameStats::Event_PlayerKilledOther(CBasePlayer*, CBaseEntity*, CTakeDamageInfo const&) */
void CBaseGameStats::Event_PlayerKilledOther
(CBasePlayer *param_1,CBaseEntity *param_2,CTakeDamageInfo *param_3)
{
undefined1 *puVar1;
undefined1 *puStack00000010;
puVar1 = &DAT_00d539c2;
if (*(undefined1 **)(param_3 + 0x7c) != (undefined1 *)0x0) {
puVar1 = *(undefined1 **)(param_3 + 0x7c);
}
(**(code **)(*(int *)param_2 + 0xb8))(param_2);
puStack00000010 = puVar1;
StatsLog((CBaseGameStats *)param_1,"CBaseGameStats::Event_PlayerKilledOther [%s] killed [%s]\n");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.