CBaseGameStats::Event_PreSaveGameLoaded
0x004620b0 · 55 bytes · __thiscall
_ZN14CBaseGameStats23Event_PreSaveGameLoadedEPKcb
Decompiled
undefined (3 params)
/* CBaseGameStats::Event_PreSaveGameLoaded(char const*, bool) */
void __thiscall
CBaseGameStats::Event_PreSaveGameLoaded(CBaseGameStats *this,char *param_1,bool param_2)
{
char *pcVar1;
pcVar1 = "in-game";
if (!param_2) {
pcVar1 = "at console";
}
StatsLog(this,"CBaseGameStats::Event_PreSaveGameLoaded [%s] %s\n",param_1,pcVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.