CBaseGameStats::Event_Credits
0x00461f20 · 217 bytes · __thiscall
_ZN14CBaseGameStats13Event_CreditsEv
Decompiled
undefined (1 param)
/* CBaseGameStats::Event_Credits() */
void __thiscall CBaseGameStats::Event_Credits(CBaseGameStats *this)
{
int iVar1;
undefined *puVar2;
char cVar3;
float local_10;
StatsLog(this,"CBaseGameStats::Event_Credits\n");
local_10 = 0.0;
if (CBGSDriver[0x130f] != '\0') {
local_10 = *gpGlobals - (float)CBGSDriver._4888_4_;
if (local_10 < 0.0) {
local_10 = 0.0;
Warning("EVENT_CREDITS with negative elapsed time (rt %f starttime %f)\n",(double)*gpGlobals,
(double)(float)CBGSDriver._4888_4_);
iVar1 = *(int *)(gamestats + 4);
goto joined_r0x00461f6f;
}
}
iVar1 = *(int *)(gamestats + 4);
joined_r0x00461f6f:
if ((iVar1 == 0) &&
(cVar3 = (**(code **)(*(int *)gamestats + 0x48))(gamestats), puVar2 = gamestats, cVar3 != '\0')
) {
*(int *)(gamestats + 4) = (int)((float)*(int *)(gamestats + 0xc) + local_10);
(**(code **)(*(int *)puVar2 + 0xa4))(puVar2,0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.