CBaseGameStats::Event_LoadGame
0x00461dc0 · 70 bytes · __thiscall
_ZN14CBaseGameStats14Event_LoadGameEv
Decompiled
undefined (1 param)
/* CBaseGameStats::Event_LoadGame() */
void __thiscall CBaseGameStats::Event_LoadGame(CBaseGameStats *this)
{
undefined4 uVar1;
undefined4 uVar2;
uVar1 = (**(code **)(*engine + 0x188))(engine);
uVar2 = CUtlString::Get((CUtlString *)(CBGSDriver + 0x12e8));
StatsLog(this,"CBaseGameStats::Event_LoadGame [%s] from %s\n",uVar2,uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.