L L4D2node

CBaseGameStats::Event_Shutdown

0x00461cc0 · 55 bytes · __thiscall

_ZN14CBaseGameStats14Event_ShutdownEv

Decompiled

undefined (1 param)

/* CBaseGameStats::Event_Shutdown() */

void __thiscall CBaseGameStats::Event_Shutdown(CBaseGameStats *this)

{
  StatsLog(this,"CBaseGameStats::Event_Shutdown [%dth session]\n",*(undefined4 *)(this + 8));
  StatsLog(this,"\n====================================================================\n\n");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)