UpdatePerfStats
0x004617b0 · 172 bytes · unknown
_Z15UpdatePerfStatsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UpdatePerfStats() */
void UpdatePerfStats(void)
{
float fVar1;
longdouble lVar2;
lVar2 = (longdouble)Plat_FloatTime();
fVar1 = (float)lVar2;
if (((((float)CBGSDriver._4824_4_ == -1.0) || (1.0 <= fVar1 - (float)CBGSDriver._4824_4_)) &&
(0.0 < (float)CBGSDriver._4820_4_)) && ((float)CBGSDriver._4820_4_ < fVar1)) {
*(float *)(CBGSDriver + CBGSDriver._4816_4_ * 8 + 0xc) =
1.0 / (fVar1 - (float)CBGSDriver._4820_4_);
CBGSDriver._4816_4_ = CBGSDriver._4816_4_ + 1;
CBGSDriver._4824_4_ = fVar1;
if (CBGSDriver._4816_4_ == 600) {
CBGSDriver._4816_4_ = 0;
CBGSDriver[0x12cc] = 1;
}
}
CBGSDriver._4820_4_ = fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.