CGameRulesRegister::FindByName
0x00461200 · 66 bytes · __cdecl
_ZN18CGameRulesRegister10FindByNameEPKc
Decompiled
undefined (1 param)
/* CGameRulesRegister::FindByName(char const*) */
undefined4 * CGameRulesRegister::FindByName(char *param_1)
{
undefined4 *puVar1;
int iVar2;
puVar1 = s_pHead;
while( true ) {
if (puVar1 == (undefined4 *)0x0) {
return (undefined4 *)0x0;
}
iVar2 = _V_stricmp(param_1,(char *)*puVar1);
if (iVar2 == 0) break;
puVar1 = (undefined4 *)puVar1[2];
}
return puVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.