L L4D2node

CGameRulesRegister::FindByName

0x00461200 · 66 bytes · __cdecl

_ZN18CGameRulesRegister10FindByNameEPKc

Decompiled

undefined (1 param)

/* CGameRulesRegister::FindByName(char const*) */

undefined4 * CGameRulesRegister::FindByName(char *param_1)

{
  undefined4 *puVar1;
  int iVar2;
  
  puVar1 = s_pHead;
  while( true ) {
    if (puVar1 == (undefined4 *)0x0) {
      return (undefined4 *)0x0;
    }
    iVar2 = _V_stricmp(param_1,(char *)*puVar1);
    if (iVar2 == 0) break;
    puVar1 = (undefined4 *)puVar1[2];
  }
  return puVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)