CGameRules::CreateStandardEntities
0x0045eeb0 · 56 bytes · __cdecl
_ZN10CGameRules22CreateStandardEntitiesEv
Decompiled
undefined (0 params)
/* CGameRules::CreateStandardEntities() */
void CGameRules::CreateStandardEntities(void)
{
g_pPlayerResource =
CBaseEntity::Create("player_manager",(Vector *)&vec3_origin,(QAngle *)&vec3_angle,
(CBaseEntity *)0x0);
*(uint *)(g_pPlayerResource + 0x14c) = *(uint *)(g_pPlayerResource + 0x14c) | 0x10;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.