L L4D2node

CGameRules::ShouldCollide

0x0045e940 · 443 bytes · __thiscall

_ZN10CGameRules13ShouldCollideEii

Decompiled

undefined (3 params)

/* CGameRules::ShouldCollide(int, int) */

bool __thiscall CGameRules::ShouldCollide(CGameRules *this,int param_1,int param_2)

{
  uint uVar1;
  bool bVar2;
  
  uVar1 = param_2;
  if (param_2 < param_1) {
    uVar1 = param_1;
    param_1 = param_2;
  }
  bVar2 = param_1 == 5;
  if ((param_1 == 8) || (bVar2)) {
    if (uVar1 == 0x11) {
      return false;
    }
    if (param_1 != 1) goto LAB_0045e978;
LAB_0045ea6d:
    if (uVar1 == 0x15) {
      return false;
    }
  }
  else {
    if (param_1 == 1) {
      if (uVar1 == 0x11) {
        return true;
      }
      goto LAB_0045ea6d;
    }
LAB_0045e978:
    if (param_1 == 0xd) {
      if (uVar1 == 0x15) {
        return true;
      }
    }
    else {
      if (param_1 == 0x15) {
        return false;
      }
      if (uVar1 == 0x15) {
        return false;
      }
      if (param_1 == 10) {
        return false;
      }
    }
  }
  if (uVar1 == 10) {
    return false;
  }
  if (uVar1 == 0xe) {
    if (param_1 == 9) {
      return true;
    }
    return false;
  }
  if ((bVar2) && (uVar1 == 0xf)) {
    return false;
  }
  if (param_1 - 1U < 2) {
    return false;
  }
  if (param_1 == 0x10) {
    return false;
  }
  if (uVar1 == 0x10) {
    if (param_1 == 0) {
      return true;
    }
    return false;
  }
  if (param_1 == 3) {
    if (uVar1 == 3) {
      return false;
    }
    if (uVar1 == 5 || uVar1 == 8) {
      return false;
    }
    if (uVar1 == 4) {
      return false;
    }
LAB_0045eaba:
    if (uVar1 == 0xd) {
      if (param_1 == 0xb) {
        return false;
      }
      if (param_1 == 0xd) {
        return false;
      }
      goto LAB_0045ead7;
    }
  }
  else {
    if (param_1 != 6) {
      if (uVar1 == 4) {
        return param_1 == 0;
      }
      goto LAB_0045eaba;
    }
    if ((uVar1 & 0xfffffffd) == 4) {
      return false;
    }
    if (uVar1 == 0xd) goto LAB_0045ead7;
  }
  if (uVar1 != 0xb) {
    if (param_1 == 0xc) {
      return false;
    }
    if (uVar1 != 0xc) {
      return true;
    }
    return param_1 == 7;
  }
  if (param_1 == 7 || bVar2) {
    return false;
  }
  if (param_1 == 9) {
    return false;
  }
LAB_0045ead7:
  return param_1 != 0xc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)