CGameMovement::CanUnDuckJump
0x0045c4a0 · 382 bytes · __thiscall
_ZN13CGameMovement13CanUnDuckJumpER10CGameTrace
Decompiled
undefined (2 params)
/* CGameMovement::CanUnDuckJump(CGameTrace&) */
bool __thiscall CGameMovement::CanUnDuckJump(CGameMovement *this,CGameTrace *param_1)
{
char cVar1;
int iVar2;
code *pcVar3;
undefined4 uVar4;
undefined4 local_7c;
undefined4 local_78;
float local_74;
undefined1 local_70 [55];
char local_39;
iVar2 = *(int *)(this + 8);
local_7c = *(undefined4 *)(iVar2 + 0x9c);
local_78 = *(undefined4 *)(iVar2 + 0xa0);
local_74 = *(float *)(iVar2 + 0xa4) - 36.0;
pcVar3 = *(code **)(*(int *)this + 0x3c);
uVar4 = (**(code **)(*(int *)this + 0x40))(this,0,0);
(*pcVar3)(this,*(int *)(this + 8) + 0x9c,&local_7c,uVar4,8,param_1);
if (1.0 <= *(float *)(param_1 + 0x2c)) {
return false;
}
iVar2 = *(int *)(this + 4);
local_74 = *(float *)(param_1 + 0x2c) * -36.0 + *(float *)(*(int *)(this + 8) + 0xa4);
cVar1 = *(char *)(iVar2 + 0x1a90);
if (cVar1 != '\0') {
(**(code **)(*(int *)(iVar2 + 0x1a40) + 4))(iVar2 + 0x1a40,iVar2 + 0x1a90);
*(undefined1 *)(iVar2 + 0x1a90) = 0;
}
pcVar3 = *(code **)(*(int *)this + 0x3c);
uVar4 = (**(code **)(*(int *)this + 0x40))(this,0,0);
(*pcVar3)(this,&local_7c,&local_7c,uVar4,8,local_70);
iVar2 = *(int *)(this + 4);
if (cVar1 != *(char *)(iVar2 + 0x1a90)) {
(**(code **)(*(int *)(iVar2 + 0x1a40) + 4))(iVar2 + 0x1a40,iVar2 + 0x1a90);
*(char *)(iVar2 + 0x1a90) = cVar1;
}
return local_39 == '\0';
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.