L L4D2node

CGameMovement::SplineFraction

0x0045ba00 · 57 bytes · __thiscall

_ZN13CGameMovement14SplineFractionEff

Decompiled

undefined (3 params)

/* CGameMovement::SplineFraction(float, float) */

longdouble __thiscall CGameMovement::SplineFraction(CGameMovement *this,float param_1,float param_2)

{
  float fVar1;
  
  fVar1 = param_2 * param_1;
  return (longdouble)(fVar1 * fVar1 * 3.0 - (fVar1 + fVar1) * fVar1 * fVar1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)